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“No student will leave unhappy, no profit will slip” — the motto that is likely to fuel your decisions if you’re on the way to build a red-hot educational app. But how do you turn it into more than just a bald claim?
The Oxagile team of EdTech software developers and business analysts will decode the steps of meaningful eLearning app creation that is bound to gain a reputation of an exciting and trustworthy educational source.
Based on the extensive experience, they’ll cover all nuances that should be given attention to during the mobile learning app development workflow, take you through the process of conscious creation, in contrast to “developing an app for the sake of developing”, and end with tips, advice, and rethought common practices that can be implemented differently and more effectively.
Fortunately, there’s little necessity to weigh up the pros and cons if you want to develop an educational app in 2024, since all the current market statistics and future predictions eloquently illustrate the stable growth of the industry and the revenues of everyone involved:
Expert perspective
“Though it might seem like this pandemic period has already formed intense competition with a variety of eLearning apps, it’s apparent that many new ones are taking over the ecosystem with fresh ideas, niche solutions, or by offering multifunctional apps that compile the best practices of existing apps on the market.”
Drawing from our experience and a comprehensive analysis of the market, the current top-ranking applications are those that tap into the following hottest EdTech trends:
Expert perspective
“Unlocking the power of audience segmentation, real-time monitoring of ad performance, analysis of user behavior and their satisfaction with the content goes beyond highlighting the areas that require optimization right now. It gives the chance to forecast future trends, user preferences, and even campaign results.”
There are two main categories of educational applications, divided by the type of interaction: “Human-Machine” and “Human-Teacher”. In case of the “Human-Machine” apps, the interaction takes place directly between a student and a computer program, where the platform serves more as an interactive tutorial used by a student on his/her own.
The “Human-Teacher” apps, on the other hand, imply that the interaction takes place between the teacher and the student. Such interaction can be organized through a peer-to-peer approach too, where students play the role of both learners and teachers, sharing knowledge and experiences with each other.
Expert perspective
“It’s important to set apart the category of b2b or corporate training apps. These LMSs with distinctive technical nuances are mainly developed for companies and usually establish a hierarchy where the manager can track the progress of their employees. This allows the executives to be aware of their team’s progress, learning outcomes, and needs. An important part of such LMSs is integration with corporate services, which allows training to be effectively used and adapted to specific needs and processes within the company.”
If we delve deeper into the content of educational apps, we’ll come across an array of options, approaches, and formats that can be used to deliver educational content, such as:
Starting a project from scratch might sound overwhelming, but fortunately when it comes to educational app development, there’s a science and an art to it with very defined elements and stages. And loads of projects that we delivered prove that the most practical way to go is by basing all decisions and actions on the combination of the Double Diamond model and ProCD framework.
To ensure smooth and effective mobile learning app development, one needs to carefully study the world of potential users, conduct research on their needs, wishes, and pain points. In case you build an educational app for a certain client, it’s also essential to gain a profound understanding of why they need to implement a particular idea, get proof that it will bring them profit, etc.
Conducting a thorough analysis of the educational app market and competitor research is another part of this stage that enables adding to the original idea extra changes and ensuring all solutions are truly tailored to meet the needs of the target users.
At this step educational app developers describe tasks, elaborate milestones, define deadlines and metrics that we want to achieve/what we will measure, choose between preliminary A/B testing or launch into production without A/B tests.
Ensuring the viability of an idea and its alignment with market demands is crucial. This involves verifying if there is a demand for the concept and if it satisfies the “market fit” criteria. And the Minimum Viable Product (MVP) is the exact instrument ensuring that the product, along with its specific features, caters to the needs of the market.
The MVP implies that once we create a concept, the next step is to develop the initial working version of the product, which can be shared with a select group of users. Maintaining continuous communication with these users and gathering feedback enables testing the existing hypotheses, as well as formulating new ones.
Expert perspective
“When it comes to startups, business intelligence and serious work with requirements slow down the process of developing an educational app. But at the end of the day, most hypotheses are not confirmed, making useless all the time and effort spent to build an educational app. So, the best option is to always implement and verify ideas as quickly as possible with the MVP.”
After testing, and in case of successful release of the product, the idea can continue its development and we can safely create an educational app. When the product is launched, the data is tested for a certain period (a week, a month, six months) and then conclusions are made as to whether the idea is worth pursuing further or it’s better to pause, go back, and reconsider the actions taken.
Expert perspective
“To get the process of educational app development off to a perfect start, it is important to have:
Unlike just fulfilling individual client requests or fixing bugs, we can create an educational app from its very start to full completion, including all stages of development. Such experience with full-cycle projects enabled us to develop and successfully implement our own ProCD framework, which structures the process, offers specific approaches, and defines steps to be taken.
There are 3 fundamental questions at the core of all processes when we develop an educational app, which are essential for a successful workflow.
Answering these questions is vital to understand the competitive landscape and then come up with specific actions that will best serve the audience.
This is the stage of direct implementation of the plan drawn up in the Learn phase. This is where the focus is on creating the overall structure of the application, defining components, designing the user interface, and coding the application according to the defined architecture.
Expert perspective
“When we create an educational app, we pay particular attention to the tools we use to make sure they meet the needs of each client. But while it’s crucial to offer our recommendations on the selection of tools that are best suited to a particular project, it’s also great to be open to new ideas. So, if a client shows, for example, an interest in the “Jobs-to-be-Done” methodology, we will be happy to apply it and experiment together.”
This step implies that as soon as we complete some new functionality, we need to understand if it turned out as expected.
We actively study and analyze the collected feedback and, based on this evaluation, we decide on whether to continue developing this idea or explore alternative paths.
Expert perspective
“All these steps involve cyclicality, meaning that we don’t gather market information, target audience data, and settle for the results just once — this process happens continuously.
For instance, if we want to implement a new feature, we check if anything has changed in the market. Then we gather information about how we developed that feature, realize that we are on the right track, achieving great results, and can start improving it.
We take all this into account when planning the next scope, adding new elements, conducting further research, reaching out to our customers, asking new questions, and exploring new competitors, then we set off to build again.
In other words, planning, executing, and evaluating the results is an endless iterative process.”
If a client comes to us with a desire to approach the matter thoroughly and make an educational app by all canons, it would be beneficial to begin with a discovery phase (which can take 1-2 months, or in urgent cases, 1-2 weeks).
If there is no such opportunity, we can proceed with starting the Learn step in its most basic form, gather overall information on what needs to be done and start building. During the process of building the application, we simultaneously collect data about the client and their target audience. This approach is less efficient, but yet enables a quicker product launch.
The best part is that thanks to our vast expertise, we’ve created templates for both of these options. So, whether a client wants to have a comprehensive discovery phase or prefers working based on testing every hypothesis — we can offer them a well-defined process with clear steps.
Take advantage of a detailed template breaking down each step of the workflow and uncover the ways to reduce your time-to-market.
Since the selection of features greatly depends on how the product is positioned, it is crucial to treat each unique educational app on an individual level. However, to provide some concrete illustrations, let’s explore some basic functionality on the example of typical language learning apps.
Core features include:
Advanced features consist of:
Expert perspective
“The creation of certain features in language learning apps is also often driven by the needs of a client, which can generally be subdivided into business and technical.
Business features may include:
Whereas technical feature may comprise:
In every project, the team’s composition depends on:
An example of a team that will excel in developing an educational app includes:
Expert perspective
“The team must be self-sufficient, cover all current needs, and grow or shrink to fit the needs and plans of the business.”
Since there are many factors, there isn’t an instant and precise answer to the question of cost estimations. Besides, it depends on the number of professionals who are handling various areas of the development process, raising the associated costs.
However, on average, in the first stage of education app development, which is MVP with basic product functionality sufficient to present its potential and collect feedback from users, the company spends from 1 to 3 months and invests about 50 to 100 thousand dollars.
After the successful completion of the MVP, the company moves on to the development of the full production version, working out the functionality and optimizing performance. This stage usually takes about 1 year and requires an investment of about $1 million.
eLearning apps offer various payment options to cater to different user preferences and monetization strategies. Let’s explore some of these options:
Expert perspective
“The freemium model, which is a combination of free and paid content, is quite successful today in the world of mobile learning apps as it provides an opportunity to attract a large number of users by giving them a chance to try out basic functionality for free and see if the product meets their expectations.
On the other hand, the subscription model can cause certain issues: users, especially in a saturated app market, may face a dilemma in deciding whether to pay to use your eLearning app, or turn to the many free alternatives that are currently on the market.”
And while these are the core elements worth considering before starting the development of an educational app, there are still many factors, pitfalls and intricacies businesses need to be aware of: from the right ways of transforming business ideas into clear development requirements to calibrating processes and scaling the project with cutting-edge technologies.
So, if you would like to find out more tips and insights from our experts to get through development challenges faster and cost-effectively — contact us, and we’ll share our hands-on product development experience, as well as EdTech domain knowledge.